Readme for GaveUpTomorrow's Multi-Menu and Single Player Systems:
MM: Current version: 0.40c WIP
SP: Current version: 1.07
Script and readme written by: GaveUpTomorrow

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Important details to note about GaveUpSingle 1.07

	Note: Use left and right in menu to switch between characters.
	
	1. Although the changes that I made for 1.04 didn't make it into 1.05, I added a new variable that shows
	what it did.  This can be turned on by going to Game_System and setting: @version_104 = true.
	
	2. The max number of characters can be changed by going to Game_System and setting: @char_max = 
	to how many characters you want to have in your game - 1.
	
	3. In order to change the number of shards during the game, add a script in an event as:
	$game_system.shard_count += (number of shards that you want added).

	4. The name "Shards:" can easily be changed to something else by going to Ultimate_Menu and doing a search
	for "Shards:", and changing this to whatever you want it to be called.

	5. Under Game_System, you can find @season_change.  This variable will change the season the game starts
	with.  If you set the values between:
	0-2 = Summer
	3-5 = Fall
	6-8 = Winter
	9-11 = Spring
	
	In theory, this part of the script should work fine how it is.  However, there is one big issue that I am
	aware of that is a problem.  This problem has to do withthe day/night script, and what value @minute_length
	is set equal to.  At the moment, it has to be set 0.1.  I am trying to find a way to let any value work,
	but I still have not found a solution.  If I end up finding a problem with the how the season changes and
	a solution to the @minute_length problem, I will come out with in FINAL 1.06 version of this script ;).

	6. Follow the same setup for graphics files as I have set up in the demo.  This is very clear by looking
	through the graphics folder.  Also, some battlers may not fit correctly in the battler window.  The only
	way that I have to fix this is to resize your battlers that are giving you problems and saving them in
	your "battlers" folder.  I find that resizing to a height of 170 pixels while keeping proportions in tact
	works really well.

	7. Check the forums at www.rmxp.org for more notes.

	8. If there are any questions or problems with this script at all, please feel free to PM me or contact me
	through the forums at www.rmxp.org. 

	##New For Version 1.07##
	-Added two new attr_accessors under Game_System (face_support and season_support)
		-When these values are set to false, this turns the features off.
		-Obviously, when they are set to true, this turns the featurs on.  They are set to true by default
		and you can set the values in Game_System to whatever you desire.  I added a character on the 
		main map to show you how these features toggle on and off.

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Plan for menu system, starting at 0.40b WIP
1. Create two more menu systems.
	a. Menu system based truly on pictures
		1. Can change the background by changing the picture.
		2. Based only on one picture to prevent speed issues.
		3. Make graphics appealing and add all, if not more functions from my menu system.
		4. All windows will have an opacity set to zero to fully get the effect across.
		5. May include flames down the side of the screen, possibly animated background, if possible.
	b. Menu system not yet decided on, still searching for inspiration.
		1. May be one or four character menu system, or both.  Features not yet decided.
		2. May be a pull down menu system that does not take up the whole screen.
2. Make the system user friendly :
	eg.  Switch one value, menu function changes
	eg.  Change one value, seasons change to new set of values
	eg.  Alter season system to account for different time periods
	eg.  Make other aspects easier to change such as game title..
3. Make my menu system truly one player, maybe even keeping multi-character functions.
4. Create a weather script that works similarly to my current season script. 
5. Compact scripting to work faster and take up less space.
6. Create a visually pleasing introduction and walkthrough.
7. Test for bugs and fix them!

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Background information:
This menu system is one that I have been working on for over a year now.  I started working on the script and
worked on it for about a month straight, coming out with a lot of great progress very quickly.  Once I started
college, I lost a lot of my intrest in RMXP and moved onto other things.  Recently, I have started reading
through my scripts and found multiple errors and needed to be addressed.  What started off as some small error
fixes quickly grew into a plan to rewrite my script, making it run more smoothly with more features.  This was
done by compacting the script from version 0.26a, and making it much more compact, taking out all of the 
un-needed scripting the was included in that version.  Now, being on version 0.40 WIP, I have a much better
core to build my scripting around and to include the various features described above.  I will include the
progress made each day in this readme to help show people how much work scripting can really take.  I do this
really as a hobby, and therefore I have a lot of fun with it.  I hope that you appreciate my work, and enjoy 
the script when it is all done.  

Most fixes happened between early March and April 18th, 2006.
What has been done from version 0.26a to 0.40b WIP
	-Rewrote the menu_switch script almost completely, resulting in one hundred less lines, while still 
	keeping the function of the script exactly as it was before.
	-Edited the scene_menu in various parts:
		-Took out function for windows to slide out when menu two changes scenes.
		-Other various changes to shorten the script and to prevent script errors.
		-Edited the picture for the third menu system to reflect changes.
	-Edited the ultmate_menu set of scripts minorly, to fix a few bugs that I noticed within the menu systems.
	-Edited the third menu system (my menu system).
		-Now transparent (very minor change).
		-Now supports a season change system that is not fully implemented yet.
		-Fixed other minor bugs that were present within the script.
		-Added a shard system.
	-Other random script fixes in areas such as the system script in order to allow my menu system
	to support other future fuctions that I plan on scripting in.

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Fix Library:

Date:  April 25th, 2006.
These Past few days have been very hard for me, with homework, studying, and life, and although I was hoping to
script somemore, I had to hold back until this next weekend.  I will gain some progress in the next few days though.

-----------------------------------------
Date:  May 3rd, 2006
Update for my Single Player Menu System:
Version 0.77 WIP
	-Compressed the image files so that a download wouldn't be 6mb, and would be more like < 2mb
	-Took the whole script, ran through it, and took it out of the current Multi-Menu script that it was written
	in.  What this means is that the script is a lot smaller, a lot less confusing, and therefore a lot easier
	to work with.  This also means that it should run quicker. 
	-Fixed a nasty mistake where skills were not being properly displayed.
	-Edited out all un-needed script in Ultimate_Window.
	-Went through the script and found a few mistakes with what to include to get the script to work in others' 
	games.
	

Updates for Multi-Menu System:
	-Compressed images for a smaller download.
	-More coming soon...

-----------------------------------------
Date:  May 4th, 2006
Update for my single Player Menu System:
Version 0.80
	-Fixed the useless arrow that was showing up in the help window.
	-Fixed error in save scene that was referring to script that does not exist anymore.
	-Fixed problem with background image not changing in different scenes.  Transitions still need to be scripted.
	-Fixed problem with season disapearing when scene is changed.
	-Fixed the problem with the equip menu, where equipment was not centered behind the selection box. 
	-Edited the map just for fun...I may start using it for a game...so no stealing it! :P
	-No longer a work in progress (Now works as a fully functional menu, taking that you have something to link
	options (on the menu) to.

-----------------------------------------
Date:  May 5th, 2006
Update for my single Player Menu System:
Version 0.80
	-Edited my maps more, trying to create a large area to explore in a different and unique way.

-----------------------------------------
Date:  May 6th, 2006
Taking a break for the next few days to study for finals.

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Date:  May 9th, 2006 (Total hours worked on ~ three hours)
Version 0.90
	-Fixed small error when using using an item started on the second character instead of the first.
	-Added complete support for multiple characters
		-Edited facesets to be transparent
		-Made left and right buttons change between characters.
		-Re-edited the equip and skill scenes to support swithing characters during the scene.
		-Removed previous faceset support and created my own.
		-Fixed various problems that arose due to changing the script around.
	-Removed script that was not needed in menu scene.
	-Removed script and edited script in the ultimate_menu script.
	-Many various fixes and improvements (too many to list).
	-Fixed the season changing problem.

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Date:  May 10th, 2006
Version 0.91
	-Fixed the problem where the facesets were not appearing in the item scene.
	-Fixed the problem where the facesets would not change from the first faceset.

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Version 1.00 Beta (Pre testing, simplification, and walkthrough creation)
Date:  May 10th, 2006
	-Stopped the facesets from "flashing" each time a scene is changed.
	-Many edits to the menu scene:
		-Fixed a problem where disabling save on the menu wouldn't do anything by removing some
		script that was no longer needed.
		-Compacted the script to run smoother and take up less space:
			-Changed how season pic was loaded to prevent the scene from "sticking" when
			changing between seasons.
			-Left only the windows that needed to update, so that the script would not lag
			as much at the main menu screen.
		-Other various fixes and compacting to take out script that is not needed.

Date:  May 11th, 2006
	-Minor changes to the equip, item, and ability scenes for size and speed reasons.
	-Minor edit to menu script.

Date:  May 12th, 2006
	-Many fixes and optimizations for many of the scenes and much of the script.
	-Fixed a problem where the save menu wasn't appearing as disabled when moving to another scene.
	-Compressed the season pics once again and removed unused pics for a small download size.
	_Created a new window above the equipment_right window that displays what kind of equipment
	will currently be equiped.  I realized this was a little hard to figure out in previous versions,
	and this was something that I was planning awhile ago and finally got around to it.
	-Fixed a mistake where the top right window was not positioned right (one pixel too long).
	-Fixed a bug I made previously that caused some of the menu script to not refresh.
	-Fixed a HUGE mistake with my script that did not allow more or less than four characters:
		-Menu system now works well with one character games or up to any amount of characters.
		-Must use $game_system.char_max = # (one less than max # of characters), to add or 
		remove characters during game.
		-Fixed all of the script to support this new method of changing characters.
	-Went back to Acedent Prone's face changing script in order to change between characters.
	-Synced the facesets and battler pictures to refresh at the same moment.

Date:  May 13th, 2006
	-Fixed a weird error where going to scene end and selecting cancel stopped the background music.
	-Wow, after a lot of tinkering, editing, re-editing, and bug-fixing, I have fixed all errors 
	with switching out party memebers:
		-My menu system now has Xk8's party change script on the menu screen.  This script was NOT
		created by me, I only edited a few lines to make it work in menu.
		-Re-edited my party-changing method to take into account any number of characters.  The 
		user no longer has to define if he is adding or removing a character from game, making 
		game making easier ;)
		-Edited all scenes to work as the main menu does, fixing errors as they arose.
	-Lots of testing done, trying to see if my script would cause problems with common scripts.
	-Everything from here out will be done to help the users in using the script, including testing
	and creating a walkthrough in how different elements of the script work.

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Version 1.00
Date:  May 14th, 2006
	-Fixed error where items that were too long did not fit within the selection box on the equip screen.
	-Worked a way to easily fit battlers in the battler window.  (must do manually).
	-Made script easy to work with (can be put into a game in under a minute or two).
	-Tested for any visible errors, none found.  This does not mean that the script will work with every
	other script, but I plan on fixing problems with incompatibility issues if they arise.
	-Ultimate_Menu has 1764 lines.

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Version 1.01
Date:  May 18th, 2006 (Yup, still working on it)
	-No longer need to change anything in Game_Party, to make the script easier to use and because there
	was no reason to use it.
	-Got rid of a few pieces of script that were not needed.
	-May have possibly fixed a load error I was getting, but may cause other problems?  I need to look
	into this more.

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Version 1.02
Date:  May 20th, 2006
	-Cleaned up Location window script.
	-Cleaned up Window_MenuStatus2
	-Cleaned up Window_Status2 along with a text placement edit.
	-Got rid of that stupid s1, s2, s3...script.
	-Other various script fixes and compacting.
	-Ultimate_Menu is now only 1718 lines, and I still have much of the script to go through.

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Version 1.03
Date:  May 21st, 2006
	-Created a new, more compact way to show the background image.  Greatly cuts down the script size.
	-Grouped similar script using ";" to cut down the number of lines used, making the script easier to 
	navigate.
	-Script is now 1455 lines long after all of the compacting.  I only compacted script that I no longer
	plan on editing, so more changes may be added later today or tomorrow.

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Version 1.04 WIP
Date:  May 28th, 2006
	-Trying to get the description bar to show and be appealing in the equipment scene.
	-Got somethnig to work, but I am still not sold on its look.  I am going to keep experimenting
	to see if I can get something to work that is more appealing.
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Version 1.05
Date:  June 8th, 2006
	-Included a list of important details about this script above.

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Version 1.06a
Date:  June 10th, 2006
	-Edited out some script that was not being used.
	-Worked out a way to show if equipment is not equiped.  Only shows in the equip scene at the moment.

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Version 1.06b
Date:  June 11th, 2006
	-Worked out a new way to show when equipment is not equiped, and it now shows in all scenes :)
	-This is the one last release before a final 1.06 version, to be released later today.
	-1462 lines of script. 

Version 1.06
	-Made the features for 1.04 work as described above.  They are turned off by default, and are 
	left there just incase someone wants the description window to show.
		-Most of what I did in 1.04 was actually taken out, and I redid the script a little bit
		so that the description window looks and bits a little better :)
	-Minor fixes.

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Version 1.07
Date: June 13th, 2006
	-Added a [None] bracket to the equipment selection list. 
	-Removed the "*" at the end of map names.

June 14th, 2006
	-Taking a break from rmxp for the day, sorry guys.

June 15th, 2006
	-Added ability to toggle face support on and off
	-Added ability to toggle season support on and off. (This took a bit of work, but I got it working).
		-Toggling off system and then turing it back on may mess up the current season.  A fix for
		this will be released in a new version.
	-Added a character to the main demo movie to show what different toggling effects do, and added a 
	note to the list above.

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To do with next versions:
	-When no item is present for equip, show none. (Done)
	-Equip description window. (Done)
	-Showing more changes in the equip menu, using different colors. (To be started soon)
	-Rework of season change script. (In progress)